辐射4 钥匙

辐射4 钥匙

v·d·e辐射4概述

成就

扩展包

补丁

错误

漏洞利用

角色

同伴

商人

医生

控制台命令

制作

生物

结局

派系

物品

弹药

护甲和衣物

动力装甲

护甲模组

摇头娃娃

消耗品

笔记

全息卡带

钥匙

杂志

武器

武器模组

杂项物品

垃圾物品

机器人模组

地点

定居点

任务

电台

机器人和电脑

SPECIAL

主要属性

衍生属性

辅助能力

行动点数

V.A.T.S.

随机遭遇事件

本页列出所有 key 在 辐射4.

本页未详细描述内容。详情请参阅相关文章。

关于 key 在其他 异尘余生 游戏, 请看 "Key".

关于 辐射4 内容概述, 请参照 "Portal:Fallout 4."

目录

1 General information

1.1 Legend

2 Main game

3 Automatron

4 Far Harbor

5 Nuka-World

6 Creation Club

General information[]

The eight key models

Keys in Fallout 4 open specific doors or containers, some of which are inaccessible otherwise. Some keys can be found in the game world, some are in the possession of non-player characters and can be pickpocketed while a few can only be retrieved if their owner has been killed.

Legend[]

Only found if the NPC in question is dead.Received through dialogue or as part of a quest; not in the NPC's normal or death inventory.()In the NPC's inventory but can also be received through dialogue or as part of a quest.Name is spelled as it is in-game, even if the in-game spelling is grammatically or otherwise wrong.

Main game[]

Img

Name (G.E.C.K. ID)

Opens

Found / in possession of

Related quest

Base ID

Abbot's house key(DmndAbbotKey)

Abbot's house

Abbot (pick pocket)

000E45FF

Airport facilities key(DN165_AirportFacilitiesKey)

Boston Airport ruins facilities

Initiate Clarke

000C3096

All Faiths chapel key (DmndChapelKey)

0006358A

Amphitheater key(MS09AmphitheaterKey)

Side office door in Charles View Amphitheater

Pickpocketed from Brother Thomas

0007FBB5

ArcJet lab password(DN017_PrototypeLabPassword)

Opens lab door in ArcJet Systems

Lab control terminal on ArcJet Systems's main floor

0011C4EB

ArcJet project manager's password(DN017_ArcJetProjectManagerTerminalPassword)

Project manager terminal in the ArcJet Engine Core

ArcJet Systems, in the cabinet high up just to the right of the project manager's terminal

001F3CA8

Arturo's house key(DmndArturoKey)

Arturo's house

Arturo Rodriguez and Nina Rodriguez

00064129

Atomatoys developer's password: Marlene(DN154_AtomatoysHQArlenPassword)

Development lab (access) terminals in Wilson Atomatoys Corporate HQ

On the security office terminal in the reception area, added by reading the Security Logs entry 10/21/77

00118B0D

Atomatoys security office password(DN154_AtomatoysHQSecurityPassword)

Security terminal in Wilson Atomatoys Corporate HQ

In the reception area's security office, next to a file cabinet on a box. Unlocks nearby security terminal.

00117F98

Back storage key(Cambridge04Key)

Opens the back storage room of an unmarked store east of Collegiate administration building

Found in the upper floor of that same unmarked store on a desk near a terminal

N/A

001660E1

Back storage key(DN156_StarlightWorkshopKey)

Storage shed containing workshop

Footlocker on top of Starlight Drive In movie screen

0001D0FC

Barney's key(DN083_BarneysKey)

Locked back room in the Rook family house basement.

Barney Rook

000D2C86

Big John's safe key(DN008SafeKey)

Safes in Big John's salvage

In the shelter under the blue train car in Big John's salvage yard.

0019290E

Blood clinic key(DN056_GreaterMassBloodClinicKey)

Opens outer door and the safe in the lab room

Three spread throughout the Greater Mass blood clinic

00094C1B

Blood clinic password(DN056_GreaterMassPassword)

Locked lab room in the Greater Mass blood clinic with a Massachusetts Surgical Journal

Inside a novice locked terminal on the ground floor, close to the south-west side door entrance.

0010C476

Boston mayoral shelter bathroom key(DN010BathroomKey)

Bathroom door in the Boston mayoral shelter

In West Everett Estates -- within a dresser next to a crib in the blue house by the entrance.Boston mayoral shelter in a dresser next to a terminal, same level as the bathroom

0006A339

Boston mayoral shelter safe key(DN010BossSafeKey)

Safe in Boston mayoral shelter.

In a suitcase found in a storage room upstairs.

0015F723

Cabot House key(CabotHouseExteriorKey)

Rooms in Cabot House

Given by Jack Cabot when encountering him.

Special Delivery

000495D5

Cambridge Police Station key(DN130CambridgePDKey)

Doors in the Cambridge Police Station

Paladin Danse -- Taken from him if the player kills him before entering the station after the fight with the ghouls.

001097E3

Cambridge Police Station safe key(DN130CambridgePDSafeKey)

A safe in the Cambridge Police Station

Cambridge Police Station -- Taken from Scribe Haylen's corpse during Precipice of War.

0003C43D

Campbell's safe password(DN088_SafePassword)

A safe in University Credit Union

University Point, Sedgwick Hall - from the main double door entrance go through a broken hole in the wall on your right (south), before the corridor. In this small room, on the left hand side (east) there is the 'Student Records' terminal with the password. Can also be unlocked by picking a master difficulty lock.

0008C3FE

Captain Wes' safe key(DN052_GNNBossKey01)

Opens a safe behind the desk inside the Gunners plaza recording studio.

Captain Wes

001A7122

Captain's quarters key(MS11CaptainsQuartersKey)

Ironsides' cabin on the USS Constitution

Ironsides

Last Voyage of the U.S.S. Constitution

000BB7B3

Casey's key(DN094Key)

Opens door to "Casey's Office" in Nahant Oceanological Society facility near key location

Found on a semi sunken boat off the coast near Nahant Oceanological Society.

00080172

Catherine's key(DN120_SafeKeyCats)

Opens Catherine's safe in her room

Sandy Coves Convalescent Home, by her cat bowls

00194372

Cell key(DN001_BADTFLCellKey)

Cell door in the BADTFL regional office

In the file cabinet (next to terminal on desk) in the chief's office

000FECCD

Cell key(DN034_CellKey)

Cell doors on the top floor of the East Boston Preparatory School

On a desk on the top floor of the East Boston Preparatory School

001D1CDD

Chief's key(DN001_BADTFLCheifOfficeKey)

Opens Chief's office in the BADTFL regional office

Novice locked door, bathroom within the BADTFL regional office

00043B4C

Choice Chops key(DmndChoiceChopsKey)

Door to Polly's house / Choice Chops and meat locker

In possession of Polly

00063597

Church safe key(GlowingSeaPOIDB02Key)

Opens safe on the top floor of Hopesmarch Pentecostal Church

Lying on the ground on the Hopesmarch Pentecostal Church's top floor, near a ham radio

00191671

Clarke's personal key(BoSM02_InitiateClarkeKey)

Footlocker in Clarke's sleeping quarters on the Prydwen

Clarke

Duty or Dishonor

00166A83

Codman residence key(DmndCodmanKey)

Codman residence

Clarence & Ann Codman (pickpocket)

0006A678

College Square Station key(DN059_StationKey)

Opens the doors throughout the station

College Square Station, bottom level in the subway's storage room (east side) on a desk. Also on the Murderer in the same location

A Pint-Sized Problem

0019B233

Compound key(MS17CompoundKey)

Compound door in Covenant

Manny, Tach Blythe, and one Compound guard

Human Error

000F2865

Cooke residence key(DmndCookeKey)

Cooke residence

Henry Cooke, Paul Pembroke/Malcom Latimer during The Marowski Heist

0006A67F

Corvega safe key(DN024_CorvegaSafeKey)

Safe in Corvega assembly plant. Below Jareds hideout, behind wall piece with "Keep out" written on it

Jared in Corvega assembly plant

000D3C60

Corvega storage key(DN024_StorageKey)

Storage space in Corvega assembly plant, ground level

Gristle during the deathclaw fight

000D3C71

Covenant house key(CovenantBarracksKey)

Locked houses in Covenant

Carried by most Covenant residents, also found on table in the shop

000E928D

Covenant office key(CovenantOfficeKey)

Covenant office (house on the east side)

Carried by Jacob Orden and Brian Fitzgerald, also found inside a desk in the office

000890C2

Covenant shop key(CovenantShopKey)

Penny Fitzgerald's shop

Carried by Penny Fitzgerald and Patricia Montgomery, also found inside Penny's cash register

000890C3

CPL Director's key(DN015_DirectorsOfficeKey)

Double doors upstairs leading to The Director's office.

Molly in Cambridge Polymer Labs. (Pickpocket or wait until quest completion)

0002CDC6

Croup basement key(DN027_CroupKey02)

The Croup Manor basement.

In a dresser in the advanced locked bedroom on the manor's top floor

000A0702

Croup bedroom key(DN027_CroupKey01)

The bedroom in Croup manor.

In a novice locked desk on the 2nd floor of Croup manor.

000A0701

Daisy's house key(GoodneighborDaisyKey)

Nothing

Daisy

000E1AC9

Diamond City jail key(DmndSecurityJailKey)

Jail cell in Diamond City security security office

Diamond City security or desk inside office

The Big Dig

0011E4B5

Diamond City Radio key(DmndRadioKey)

Diamond City Radio

Travis Miles

000644EB

Diamond City Surplus key(DmndSurplusKey)

Myrna's house

Myrna

000C8661

Doc Crocker's house key(DmndCrockerKey)

Doc Crocker's house

Doc Crocker (Pickpocket) or looted from his body during The Disappearing Act

0006AA70

Doctor Amari's lab key (GoodneighborAmariLabKey)

000E1AD1

Doctor Sun's house key(DmndSunKey)

Doctor Sun's house

Doctor Sun

00020B90

Drinkin' Buddy password(DN137_ShamrockTerminalKey)

Access to Buddy's terminal

Shamrock Taphouse, next to Drinkin' Buddy's pod, high up near the light.

0019900E

Dugout Inn key(DmndDugoutKey)

Dugout Inn

Scarlett, Vadim Bobrov, Yefim Bobrov

000E4510

Dunwich Borers key(DN033_Key)

Dunwich Borers interior door

Inside the quarry, on a dead raider next to the door that it opens.

00044AD0

Eager Ernie's key(DN035_EasyCityDownsKey)

The clubhouse terminal located on the ground floor of Easy City Downs commentator's building. Also opens a door and a safe.

Eager Ernie's corpse or on his triggerman.

000EF46E

Eager Ernie's password(DN035_EasyCityDownsPassword)

Allows access of master control terminal at Easy City Downs located in the commentator's building. Also for repair shop- and robot control terminal.

Eager Ernie

0013CB54

Earl Sterling's house key(DmndEarlKey)

Earl Sterling's house

Earl Sterling, Vadim Bobrov

The Disappearing Act

0002F800

Edward's safe key(DN120_SafeKeyBooks)

Opens Edward's safe in his room

Sandy Coves Convalescent Home, behind his typewriter

00194371

Edwin's key(DN021_EdwinsKey)

A safe in the house by the pier.

Chestnut Hillock Reservoir, in the water under the pier, near the house with flickering lights. It's inside a cooler beside Edwin's corpse.

0007E609

Emogene Cabot's password(CabotHouseEmogenePassword)

Access to terminal in Cabot House

Emogene Cabot

001E97B9

Ethel's safe key(DN120_SafeKeyPaintings)

Opens Ethel's safe in her room

Sandy Coves Convalescent Home, beneath her paintbrush

00194373

Evans Way Cul-de-Sac key(Fens_EvansWayKey)

Three doors allowing access to Evans Way Cul-de-Sac.

On the body of one of the raiders in Evan's Way, the unmarked raider camp north of the Boston Police rationing site.

001B4BC1

Evidence locker key(DN001_BADTFLEvidenceLockerKey)

Evidence locker room in BADTFL regional office

In the chief's safe in the BADTFL regional office, same room as the Guns and Bullets

00043B53

Fallon's basement key(DmndFallonsKey)

Fallon's Basement

Becky Fallon

000644D4

Fallon's storage key(DN005_StorageKey)

Opens all safes inside the secret room in Fallon's department store

On the bottom floor of the east side of the building, behind a counter you will see a Raildroad sign pointing up. Next to that sign is a button that will open a secret cache with a toolbox containing the key.

0019FDF4

Faneuil Hall cashier's key(DN039_FaneuilHallCashiersKey)

Wall safe and a door in Faneuil Hall

Faneuil Hall. Once inside, go down the stairs and turn left. Ahead to the left is a small room with tyres and the key on a cabinet.

00197471

Federal ration stockpile password(DN040_TerminalPassword)

Storage lockup terminal in the federal ration stockpile

Red Tourette

001A458E

Fiddler's Green trailer key(DN098TrailerKey)

The sliding door of a locked trailer at Fiddler's Green Trailer Estates

In the office's novice locked safe, which can be opened with the terminal next to it.

001D038E

First mate's password(DN158_FirstMatePassword)

Bulkhead terminal on the Yangtze

On the first mate

001B48AC

Fort Hagen armory password(DN057_TerminalPassword)

Access to the armory terminal in Fort Hagen Command Center

In a toolbox, next to the Nuka Cola Quantum in the red lit passageway across from the cafeteria.

00099D3E

Fort Hagen key (DN057_FortHagenCommandKey)

00099770

Fort Strong key(DN046_FortStrongKey)

A safe and a door

Fort Strong armory, in General Brock's desk, in the southwest corner of the ground floor, behind a novice level locked door.

000423FA

Four Leaf security password(DN047FourLeafSecurityPassword)

Tripwire terminal at the Four Leaf fishpacking plant

Given by Trish after interrogating her after the fight during Diamond City Blues.

Diamond City Blues

001793DD

Fred Allen's password(GoodneighborFredAllenPassword)

Gives access to his terminal.

Fred Allen and located in his room in Hotel Rexford's basement, under the stairs.

001C3AF8

Galleria DMS override password(DN049_DirectorTerminalPassword)

Accesses The Director's override terminal in his office at General Atomics Galleria

On the Supervisor's terminal in Back Alley Bowling

000FF17E

Galleria outlet workroom key(DN049_GeneralAtomicsOutletKey)

Opens the General Atomics Outlet backroom door.

In the store's cash register

001A8981

Galleria supervisor's password(DN049_SupervisorTerminalPassword)

Accesses terminal in Back Alley Bowling

On a skeleton in The Director's office (giant Mister Handy)

0015DE98

Gerald's barricade key(DN088BarricadeKey)

Opens Gerald's barricade door, inside University Point building

Found in building upstairs room to the left, under the counter by Gerald's terminal

0008E59B

Gerald's vault password(DN088_VaultPassword)

Gives access to the vault control terminal in the University Credit Union

University Point exterior, on Gerald's terminal. Added by reading the Town Council Logs.

001D83A5

Gift shop key(DN147_SafeKey)

Opens safe and the gift shop basement at Walden Pond

On Walter

000F10DC

Given's supply key (DN011CuratorKey)

00091F9A

Gladys's room key(DN120_ResidentKey)

Opens Gladys' room in Sandy Coves Convalescent Home

Found in the possession of front desk attendant (a named Mister Handy) in the lobby.

0011B473

GNN recording room key(DN052_GNNKey01)

Recording room at the Gunners plaza's basement

Found on the Gunners Ryder and Cruz

001A535F

Greenetech Genetics password(DN009_TerminalPassword)

Greenetech Genetics, accesses terminal that unlocks the top floor room holding K1-98.

On the top floor, in the red toolbox.

0016FB8B

Gwinnett Brewery password(DN135_GwinnettBreweryKey)

Access to brewery terminal

Found in Gwinnett restaurant, on a desk near a chemistry station on the second floor in the area with the large brewing vats.

0004EBDA

HalluciGen key(DN102_HalluciGenKey)

Opens 3 doors in HalluciGen, Inc. and the north exit

In a steamer trunk near the north exit to Esplanade.

00088D05

HalluciGen master password(DN102_HalluciGenPassword)

Gives access to various terminals in HalluciGen, Inc.

Can be obtained from the mainframe access terminal, by reading the master password reset entry.

000FF378

Hancock's strongroom key(MS16StrongroomKey)

Hancock's strongroom in the NH&M Freight Depot

Found on the dead body of Fahrenheit while choosing to stay with Bobbi No-Nose

The Big Dig

0012B899

Hardware Town storage key(DN058StorageKey)

The storage room (has a safe) in Hardware Town

Second floor near warehouse staircase, in room with green steamer trunk. Key is on desk next to Picket Fences

0019C545

Hawthorne residence key(DmndHawthorneKey)

Hawthorne residence

Hawthorne and Eustace Hawthorne

0006A684

Haymarket Mall key(DNFinancial07_HaymarketMallKey)

Congress Street garage (connection from Haymarket Mall

One of the raiders on level 2 of the mall (northeast room)

001B4A9C

Henri's terminal password(DN166HenriPassword)

Access to terminal at the Sentinel site

Carried by Brother Henri

Liberty Reprimed

0014404C

Home Plate key(DmndPlayerHouseKey)

Home Plate

Sold by Geneva in Diamond City

00141946

Hotel registry password(GoodneighborHotelRexfordPassword)

Hotel Rexford's registry

On Clair Hutchins, and under her counter in the lobby

001C3AF0

Hubris Comics office key(DN160_HubrisComicsOfficeKey)

Hubris Comics office on the third floor

On the second floor in a corner room, in the desk with the Manager's terminal on it. Another copy is underneath a desk by the Manager's door.

0018AC49

Hubris Comics storeroom key(DN160_HubrisComicsStoreroomKey)

Opens storeroom and the wall safe in Hubris Comics

In the right cash register on the counter.

0018AC3D

Hydroponics key(InstM03HydroponicsKey)

Hydryphonics door in the Institute

Taken from Max Loken if the gorilla doors are opened and Max dies.

A House Divided

000C16FF

Hydroponics key (InstM03HydroponicsKeyFake)

000F5D88

Installation K-21B key(DN041_ShackKey)

Federal surveillance center K-21B

Bill Stevens's suitcase within the abandoned shack.

00100289

Intel room key(DN140_IntelRoomKey)

Intel room at USAF Satellite Station Olivia. Room can also be unlocked via terminal upstairs.

Located in the station's basement, in an instrument case

0006E46C

Irish Pride key(DN067_SidedoorKey)

A door in Irish Pride Industries shipyard

Rory Rigwell

000431E0

Irma's terminal password(GoodneighborIrmaPassword)

Gives access to her terminal in the Memory Den

Irma, and on the floor next to the dresser in her bedroom.

001C3AFE

Jack Cabot's key(ParsonsMasterKey)

Parsons State Insane Asylum doors

Jack Cabot

The Secret of Cabot House

000195B5

Jacob's password(MS17OfficeTerminalPassword)

Terminal inside office building at Covenant

On bedside table inside Jacob's house at Covenant

Human Error

000E929C

Jacob's password(DN066_ExecTermPassword)

Executive terminal in Med-Tek Research

Given by MacCready during quest.

Long Road Ahead

001965F8

Jamaica Plain archives key(DN070_JamaicaPlainArchivesKey)

Opens the Jamaica Plain Town Hall basement door

On Ken Standish's body, found in Jamaica Plain and one in the basement

Find the Treasures of Jamaica Plain

000E9BB4

Jamaica Plain mayor's password(DN070_JamaicaPlainPassword)

Gives access to the mayor's terminal and treasures access terminal.

On Sal, a destroyed building at Jamaica Plain

Find the Treasures of Jamaica Plain

00111829

Jamaica Plain town hall key(DN070_JamaicaPlainTownHallKey)

Jamaica Plain Town Hall basement

Carl Everett

Find the Treasures of Jamaica Plain

0005C7EF

Joe's Spuckies basement key(DN003AndrewStationKey)

Trapdoor to Joe's Spuckies sandwich shop (Commonwealth)

On a table next to the ladder up to the shop at the end of Andrew Station tunnels

0018443A

John and Jessica's house key(DmndJohnKey)

John and Cathy's house (part of Kathy & John's Super Salon)

John and Cathy

0006A69D

Kellogg's house key(DmndKelloggKey)

Kellogg's house

Diamond City, leveled-lock safe in Mayor McDonough's office. Also found on McDonough himself, given by Geneva and in her desk. Also found in searchable stadium chairs below the path to his house (only there if you give Mama Murphy drugs for the clue about it).

Getting a Clue

000F7EEC

Kellogg's terminal password(DN057_KelloggTerminalPassword)

Gives access to his terminal in the Fort Hagen Command Center

On Conrad Kellogg

Reunions

000A02D8

KL-E-0's house key (GoodneighborKleoKey)

000E1ACB

Lab access password (DN143LabAccessPassword)

000BE131

Latimer residence key(DmndLatimerKey)

Latimer residence

Malcom Latimer and Nelson Latimer

0006A68E

Libertalia password(Inst301LibertaliaPassword)

Accesses terminal on the ship, opens a safe.

Gabriel

001291BF

Library key(DN020_ChelseaLibraryKey)

Doors in Shaw High School

In Principal Tanner's desk

00043E24

Library storage room key(DN011StorageKey)

Boston Public Library storage room

On the desk, near curator Given's terminal (west on the local map).

00100D9F

Longneck Lukowski's key(DN079_CanneryKey)

Assigned to open office room in Longneck Lukowski's Cannery. Useless, as the door is already open.

Theodore Collins

0003EFB6

Lucia's personal key(BoSM02_KnightLuciaKey)

Lucia's footlocker in her sleeping quarters on the Prydwen

Knight Lucia, or Clarke's footlocker in his sleeping quarters.

Duty or Dishonor

00166A75

Lynn Woods chest key(DN080_BossChestKey)

A steamer trunk in Lynn Woods

On a settler at the top of the siren tower

0006A134

Mahkra facilities key(DN081_MahkraFacilitiesKey)

Mahkra Fishpacking security gate and a door

On a dead raider hanging out of a storage bunker at the right side of the plant

0019E054

Margaret's safe key(DN120_SafeKeyPlants)

Opens Margaret's safe in her room

Sandy Coves Convalescent Home, under her fertilizer

00194374

Mass Fusion executive lab password(DN084_ExecutivePassword)

Executive research lab terminal

Mass Fusion executive suite, balcony desk

Mass Fusion

000B4685

Mass Fusion labs key(DN084_DevLabKey)

Adjacent chamber (room with hole in floor)

Mass Fusion building, room north of the lobby, on a desk

Mass Fusion

0009DBAA

Mass. Pike tunnel password(DN107_TunnelPassword)

Terminal in the tunnel's storage room

Mass Pike Tunnel storage room, next to Det. Perry's holotape

000639D9

Medford Operating Theater key(DN089OperatingTheaterKey)

The operating theater door and another door in Medford Memorial Hospital

In a flat orange instrument case on top of the desk at a nurse's station, east side of the 2nd floor.

0007DD7D

Memory Den key(GoodneighborMemoryDenKey)

A door in the Memory Den

Irma

000E210D

Moe Cronin's house key(DmndMoeKey)

Moe Cronin's house

Moe Cronin

0006AA74

Monsignor Plaza key(CambridgeMonsignorKey)

Opens door in Monsignor Plaza back to Cambridge

On the counter of the Slocum's Joe shop southwest on the local map, third floor

00227814

Mortimer's safe key(DN120_SafeKeyBoats)

Opens Mortimer's safe in his room

Sandy Coves Convalescent Home, in his favorite boat model

00194370

Museum balcony key (ConcordMuseumBalconyKey)

0005BACE

Museum of Witchcraft key (DN144SalemWitchMuseumKey)

00160B47

National Guard officer's password(DN096_OfficerPassword)

Barracks access terminal downstairs in National Guard recruitment office

In a desk upstairs in National Guard recruitment office

0007053C

Neponset cabin key(DN097_NeponsetKey)

Cabin on Neponset Park

Charles Dieter Jr., under a bridge east of Quincy Quarries

000FB263

Office key(KendallHospitalKey)

Shack door in Kendall Hospital

Kendall Hospital, on a table in a shack type room, map center

0022C86B

Overseer access password (DN143OverseerAccessPassword)

000BE152

Overseer door password(MQ104OverseerPassword)

Vault 114 door terminal

Dino

001B2F98

Overseer residence key(DN143OverseerRoomKey)

Vault 75 sliding door

The Gunner commander

000D8D3E

Overseer safe key(DN143OverseerSafeKey)

Two safes in Vault 75

In the room just off of the overseer's room

000D8D3F

Overseer's room key(Vault81OverseersRoomKey)

Sliding door in Vault 81's overseer's room

Jacob Forsythe and Gwen McNamara

001103A1

Pembroke residence key(DmndPembrokeKey)

Pembroke residence

On Paul, Darcy and Pete

000644DF

Pickman's key(DN101_PickmanKey)

A safe behind a painting on the Pickman Gallery ground floor. Also opens a door and a ladder exit.

Pickman

0008A838

Poseidon Energy key(DN103_MasterKey)

Opens front door and roof in Poseidon Energy

Cutty

001B06F3

Poseidon Reservoir safe key(DN104_PoseidonReservoirKey)

Poseidon Reservoir safe and nearby tool case

Poseidon Reservoir, in a corner in the west section behind a large pipe

0006C19C

Principal's office key(DN020_ChelseaPrincipalKey)

Principal Tanner's office and his desk in Shaw High School

Rusty's lunch, located on a second floor classroom.

00043F72

Prydwen armory key(PrydwenArmoryKey)

Security gate on the Prydwen main deck

Brotherhood Knight-Captain

0023E372

Publick Occurrences key (DmndPublickKey)

000644EA

Radioactive containment password(DN015_RadContainmentPassword)

Isotope containment terminal in Cambridge Polymer Labs C5 room

Cambridge Polymer Labs, holotape in C3 room

0017660B

Raider atrium key(DN170_AtriumKey)

Door in Massachusetts State House

Raider base in Massachusetts State House, in a metal box in the enclosed area behind a turret.

001C3FB1

Railroad HQ key(RRHQKey)

Railroad HQ

Desdemona

0017FC7B

Randall's safe key(DN120_SafeKeyWildlife)

Opens Randall's safe in his room

Sandy Coves Convalescent Home, under the mounted deer head.

00194375

Reactor terminal password(DN136_ReactorTerminalPassword)

Terminals in the Institute's reactor.

Z4K-97B and A-2018

The Nuclear Option

001E1DA5

Recon bunker access code 429A(BoSM01_ReconBunkerThetaPassword)

Bunker access terminal at Recon bunker Theta

Added to the player's inventory after having listened to all three holotapes

The Lost Patrol

000827C9

Salem basement key (MS05BSalemUpstairsKey)

0016D40B

Saugus roof key(DN121_SaugusKey)

Saugus Ironworks' roof

Slag and Jake Finch

Here There Be Monsters

001443D3

Scara's terminal key(ScaraTerminalKey)

Gives access to Professor Scara's terminal in the Science! Center, Diamond City

Dropped by Doctor Duff on her death.

0019B17D

Schoolhouse key (DmndSchoolhouseKey)

0006A63D

Science! Center key(DmndScienceCenterKey)

Science! Center

Duff and Professor Scara

0006A641

Security override password(InstM03SecurityOverridePassword)

Bioscience terminal and Bioscience security terminal in the Institute Bioscience.

Lawrence Higgs

A House Divided

0013A02C

Shamrock Taphouse key(DN137_ShamrockTaphouseKey)

Cellar door on the east side of The Shamrock Taphouse. Leads to basement where Buddy is.

The Shamrock Taphouse: top floor, in east corner room with Gaff, on the desk; or in basement with Buddy, on cabinet next to terminal.

Trouble Brewin'

000F4331

Shaun's terminal password(DN136_ShaunTerminalPassword)

Shaun's terminal in the Institute

Office desk in Shaun's quarters in the Institute during The Nuclear Option quests

001D88AC

Shem Drowne's key (MS07bShemDrowneKey)

Shem Drowne's grave

Cut container (red flamingo)

00147D5A

Sheng Kawolski's house key(DmndShengKey)

Sheng Kawolski's house

Sheng Kawolski

000644D5

Skylanes cargo key(DN123_SkylanesKey)

Both hidden compartments at Skylanes Flight 1981 and Skylanes Flight 1665

Carried by Ness

0006858C

Sleepwalker's key(POISC10_SleepwalkersKey)

The Master lock safe in the trailer at Sleepwalker's place

On the road below at the south end of the Sleepwalker's place near the Sleepwalker's skeleton.

001F7AA8

Solomon's house key(DmndSolomonsHouseKey)

Solomon's house

Solomon

0006358B

Surgery cellar key(DmndSurgeryKey)

Door and ladder in the Mega surgery center

Doctor Sun and Doc Crocker

The Disappearing Act

0006AABF

Trinity Tower cell key(MS10CellDoorKey)

Jail cell at the top of Trinity Tower

Speech on Rex Goodman, or in nearby steamer trunk

Curtain Call

001478C0

USCG holding cell key(DN023_JailKey)

Holding cell inside the Coast Guard Pier building

In the footlocker of the downed Vertibird at the Coast Guard Pier

0019FEFC

USCG lockup password(DN023_LockupPassword)

Evidence room on the bottom floor of the main Coast Guard Pier building

Footlocker in the cabin of the sunken boat behind the building

0019FEFB

Vault 111 key card (Vault111_CardKey)

000A16DA

Vault 81 key card (Vault81_CardKey)

00132245

Vault 81 security key(Vault81SecurityKey)

Doors in Vault 81

Scott Edwards and Vault security personnel

001081BB

Vault 81 tech password(DN077_Vault81LabsPassword)

Secret Vault 81, Secure access terminal (located next to Research Comm room)

Secret Vault 81, Research Comm room (East on the map, second level with cells)

Hole in the Wall

001F0FB3

Warwick homestead key(WarwickHomesteadSkeletonKey)

Warwick homestead

On Roger Warwick

Building a Better Crop

000A2747

Wicked Shipping trailer key(DN152WickedShippingTruckKey)

Backdoor of multiple intact Wicked Shipping trailers in the Commonwealth

Located on a table in Wicked Shipping Fleet Lockup right beside a terminal

000F75F5

Wilson Atomatoys HQ key(DN154_AtomatoysHQKey)

Doors in Wilson Atomatoys Corporate HQ

Two, both under separate chairs in the little cinema room, 3rd floor near the collapsed lobby. Also in Marc Wilson's desk.

000919F3

Automatron[]

Img

Name (G.E.C.K. ID)

Opens

Found / in possession of

Related quest

Base ID

Forfeiture terminal passwordDLC01_Lair_ForfeiturePassword)

Gives access to the property storage lockup terminal in The Mechanist's lair

The Mechanist's lair, behind the watch station terminal desk just after entering the research wing.

xx{{#pad:00feac|6|0|left}}

Medical terminal passwordDLC01_Lair_RoboMedPassword)

Gives access to the robobrain production terminal in the Mechanist's lair

The Mechanist's lair, on the robobrain

xx{{#pad:00d5e0|6|0|left}}

RB-2851 master control passwordDLC01LairCC_MasterControlPassword)

Shuts down the security in The Mechanist's lair on the Master Control terminal

Given by the Mechanist (peacefully) or taken from her body.

Restoring Order

xx{{#pad:001d29|6|0|left}}

RobCo sales & service center keyDLC01Lair_RobcoSalesAndServiceKey)

Opens a door and a safe in the Mechanist's lair

The Mechanist's lair

xx{{#pad:008b66|6|0|left}}

Far Harbor[]

Img

Name (G.E.C.K. ID)

Opens

Found / in possession of

Related quest

Base ID

Acadia storage key(DLC03MQ03StorageKey)

Storage room door in Acadia

Acadia, in the room with DiMA. Go up the stairs, it's on a table.

Where You Belong

xx{{#pad:038ed7|6|0|left}}

Aldersea Day Spa key(ADV007_SpaKenavy)

Wood door in Aldersea Day Spa

Super mutant boss in the Aldersea Day Spa

xx{{#pad:039de7|6|0|left}}

Boathouse safe key(DLC03MQ01SafeKey)

The safe in the boathouse

Nakano boathouse, in the lighthouse picture frame

xx{{#pad:017e83|6|0|left}}

CEO's master password(DLC03MQ05SecurityTerminalPassword)

Terminal opening a security door

Vim! Pop factory [验证逾期]

xx{{#pad:038d90|6|0|left}}

Cranberry Island shed key(DLC03POI04_DockShedKey)

Cranberry Island supply shed door

In a footlocker on a shelf in the bunker below the house with the parasols at Cranberry Island Bog.

xx{{#pad:04d20a|6|0|left}}

Douglas's key(DLC03_Adv004_EmmettsKey)

A trunk under water at the end of the dock south of Brooke's Head Lighthouse

Top of Brooke's Head Lighthouse and on Douglas

xx{{#pad:04fd13|6|0|left}}

Faraday's program(DLC03MQ03MemoryProgram)

Gives access to the terminal in the Nucleus Command Center

In Acadia, next to Faraday's terminal after eavesdropping, and/or on his terminal

Where You Belong

xx{{#pad:029591|6|0|left}}

Faraday's terminal password(DLC03FaradayTerminalPassword)

Gives access to Faraday's terminal

In Acadia's observatory [验证逾期]

Where You Belong

xx{{#pad:008b28|6|0|left}}

Footlocker key(DLC03CoA_FFNucleus02_Key)

A footlocker in The Vessel

In The Nucleus

Witch Hunt

xx{{#pad:02c903|6|0|left}}

Fringe Cove dock key(ADV020WarehouseKey)

Metal door at Fringe Cove docks

In a trunk at the Fringe Cove docks

xx{{#pad:011807|6|0|left}}

Jule's key(DLC03M04JuleKey)

Opens a chest in the basement of Acadia.

Given by Jule to the player.

The Price of Memory

xx{{#pad:050047|6|0|left}}

Manager's key(ADV002_SafeKey)

Opens metal door at Eden Meadows Cinemas

In a locked safe at Eden Meadows Cinemas

xx{{#pad:020d1a|6|0|left}}

Navy base terminal password(DLC03MQ03TerminalPassword)

Command Center access terminal in the Nucleus Command Center

?

xx{{#pad:027b2e|6|0|left}}

Nuclear launch key(DLC03MQ06_NukeLaunchKey)

Gives access to missile status terminal in The Vessel

A safe on a sunken boat at Fringe Cove docks

Cleansing the Land

xx{{#pad:015363|6|0|left}}

Ship's safe combination(DLC03M06_SafeCombination)

A safe on a sunken boat at Fringe Cove docks

Added by reading Safe room security tape in the Harbor Grand Hotel

Cleansing the Land

xx{{#pad:032c55|6|0|left}}

Shrine password(DLC03AtomM01_ShrinePassword)

Shrine terminal

Children of Atom shrine, written on the side of the locker next to the table of elements.

Visions in the Fog (drink from Atom's Spring)

xx{{#pad:00f291|6|0|left}}

Tannery key(ADV003_Key)

The back door at Eagle's Cove tannery, and a safe.

On the glowing one at Eagle's Cove tannery

xx{{#pad:013f7c|6|0|left}}

Trailer key(DLC03POI055Key)

Trailer doors

Trapper outpost down the road, north of Harbor Grand Hotel

xx{{#pad:042607|6|0|left}}

Vault 118 keycard, #1(DLC03_V118_Keycard_Gilda Keith)

ID card reader in Vault 118

Held by Gilda Broscoe and Keith McKinney

xx{{#pad:048a4b|6|0|left}}

Vault 118 keycard, #2(DLC03_V118_Keycard_Ezra)

ID card reader in Vault 118

Held by Ezra Parker

xx{{#pad:048a4a|6|0|left}}

Vault 118 keycard, #3(DLC03_V118_Keycard_Player)

ID card reader in Vault 118

Given to the player in dialogue.

xx{{#pad:048a49|6|0|left}}

Vault 118 keycard, #4(DLC03_V118_Keycard_Santiago)

ID card reader in Vault 118

Held by Santiago Avida

xx{{#pad:048a4d|6|0|left}}

Vault 118 keycard, #5(DLC03_V118_Keycard_Julianna)

ID card reader in Vault 118

Held by Julianna Riggs

xx{{#pad:048a4c|6|0|left}}

Vault 118 keycard, #6(DLC03_V118_Keycard_Spencer)

ID card reader in Vault 118

Held by Spencer Lords

xx{{#pad:048a4e|6|0|left}}

Vault 118 key(DLC03V118_Key)

Sliding doors in Vault 118 and the overseer's door

Held by Julianna Riggs

xx{{#pad:04b1b4|6|0|left}}

Vault 118 overseer's key(DLC03V118_KeyOverseer)

Overseer's office

Held by Ezra Parker and in his room in Vault 118

Brain Dead

xx{{#pad:04e710|6|0|left}}

Victoria's key(DLC03Acadia_M04Key)

Victoria Gibbons' trunk on a wrecked ship near Southwest Harbor

Given by Jule

The Price of Memory

xx{{#pad:04fa99|6|0|left}}

Vim CEO password(DLC03_ADV08_VimCEOPassword)

CEO's terminal (next to the password)

Vim! Corporate Headquarters, on a desk behind an Advanced locked door on the 2nd floor of the gift shop.

The Way Life Should Be

xx{{#pad:05441b|6|0|left}}

Worn key (pump control)(DLC03MQ06a_MartinsRefugeKey)

Door to pump control

Given by DiMA

Reformation

xx{{#pad:037489|6|0|left}}

Nuka-World[]

Img

Name (G.E.C.K. ID)

Opens

Found / in possession of

Related quest

Base ID

AFAD keyDLC04SafariHeinJailKey

Locked trailer door under the AFAD duffle bag at the Angry Anaconda

AFAD duffle bag on top of the trailer at the Angry Anaconda

xx{{#pad:03b9d4|6|0|left}}

Bradberton's safe keyBradberton's safe key

Bradberton's (wall) safe in Bradberton's office

Bradberton's office

xx{{#pad:046908|6|0|left}}

Casey's passwordDLC04BottlingPlantPassword

Access to bottling plant staff terminal in the World of Refreshment

On the roof of the World of Refreshment (Nuka-Cola bottling plant)

xx{{#pad:04f556|6|0|left}}

Cito's keyDLC04SafariCitoKey

Safari Adventure primate house

Given by Cito

Safari Adventure

xx{{#pad:03b9cd|6|0|left}}

Clark's stash keyDLC04ClarkStashKey

Clark's stash, under the bridge near the bottling plant

Clark's toolbox in the ladies' restrooms to the west of the pond near Fizztop Mountain

xx{{#pad:03f836|6|0|left}}

Control terminal passwordDLC04MQ00ControlTerminalPassword

Gives access to Nuka-Express control terminal

Given by Harvey in the Nuka-World transit center

All Aboard

xx{{#pad:015aa5|6|0|left}}

Dirty keyDLC04Gauntlet_FakeKey02

Opens nothing

Nuka-station, in a room with radio-active waste barrels.

xx{{#pad:02dbee|6|0|left}}

Dr. Hein's passcodeDLC04SafariDrHeinPasscode

Employee's Only terminal and Nuka-Gen replication machine terminal in the Safari Adventure Welcome Center

Dr. Hein, under the Angry Anaconda

Safari Adventure

xx{{#pad:03b9d6|6|0|left}}

Dr. McDermot's passcodeDLC04SafariDrMcDermotPasscode

xx{{#pad:03b9e0|6|0|left}}

Dry Rock Gulch safe combinationDLC04_DRG_SafeCombination

Safe at Dry Rock Gulch Theater, contains Mad Mulligan's Mine key

Spawns in inventory after obtaining all safe combinations from One-Eyed Ike, Doc Phosphate and the Giddyup Kid

High Noon at the Gulch

xx{{#pad:046cf6|6|0|left}}

Dry Rock Gulch Theater keyDLC04_WW_TheaterKey

Two metal doors at Dry Rock Gulch

In a toolbox on top of the Dry Rock Gulch Theater

xx{{#pad:047e0f|6|0|left}}

Dunmore safe keyDLC04POISC07_DunmoreKey

His safe at the base of a cliff

Given by Brett Dunmore

xx{{#pad:042b5d|6|0|left}}

Galactic Zone manager's keyDLC04GZStarportNukaManagersKey

Camp gate, fence gates and a display case at the Galactic Zone

Starport Nuka's observation desk, next to the manager's terminal in the Employees Only Novice locked room.

xx{{#pad:0327a3|6|0|left}}

Grandchester guest keyDLC04_Grandchester_FrontDoorKey

Door in Grandchester Mystery Mansion

xx{{#pad:020a38|6|0|left}}

Grandchester Mansion keyDLC04_Grandchester_InsideKey

Several doors in Grandchester Mystery Mansion

Carried by Zachariah

xx{{#pad:01616f|6|0|left}}

Kiddie Kingdom roof keyDLC04_KK_RoofKey

Roof of King Cola's Court

Oswald the Outrageous

A Magical Kingdom

xx{{#pad:04a08d|6|0|left}}

Kiddie Kingdom tunnels keyDLC04_KK_TunnelsKey

Door to King Cola's Court ?

Employee tunnels

A Magical Kingdom

xx{{#pad:03e4fa|6|0|left}}

Mad Mulligan's employee keyDLC04_DRG_MineUtilityKey

Doors in Mad Mulligan's Minecart Coaster

Terry Tanaka

xx{{#pad:04bacd|6|0|left}}

Mad Mulligan's Mine keyDLC04_DRG_MineKey

Entrance to the Mad Mulligan's Mine

Safe at Dry Rock Gulch Theater

High Noon at the Gulch

xx{{#pad:0431b0|6|0|left}}

Nuka-Galaxy employee keyDLC04GZNukaGalaxy_EmployeeKey

Doors in Nuka-Galaxy

Nuka-Galaxy, opposite the Nuka-Girl mannequin, another in the exit control room

xx{{#pad:038944|6|0|left}}

Nuka-World storage room keyDLC04Gauntlet_StorageKey

Door to storage room in Nuka-World access tunnels

Nuka-World access tunnels, in the room with the turrets.

xx{{#pad:03db4e|6|0|left}}

Nuka-World utility substation keyDLC04Gauntlet_UtilityKey

Security gates

Nuka-World access tunnels, in the room with the gas valves.

xx{{#pad:02dee8|6|0|left}}

Oswald's passwordDLC04_KK_OswaldPassword

Oswald's terminal on King Cola's Court

Given by Oswald the Outrageous

A Magical Kingdom

xx{{#pad:04a096|6|0|left}}

Overboss' keyDLC04RaiderOverbossKey

Nothing

Overboss Colter in the Cola-cars arena

Taken for a Ride

xx{{#pad:00a50e|6|0|left}}

Overboss' passwordDLC04RaiderOverbossPassword

Nothing

Overboss Colter in the Cola-cars arena

Taken for a Ride

xx{{#pad:0a50f|6|0|left}}

Parlor dressing room keyDLC04_MagsWilliamBlackRoomKey

Dressing room in The Parlor

William Black, Mags Black in The Parlor

xx{{#pad:04894d|6|0|left}}

Plant control room keyDLC04MQ05PowerPlantControlRoomKey

Nuka-World power plant's control room.

Nisha, Mags Black or Mason

Power Play

xx{{#pad:03c5a9|6|0|left}}

RobCo Battlezone keyDLC04GZBattlezone_Key

Doors in the RobCo Battlezone

RobCo Battlezone

xx{{#pad:04b1cc|6|0|left}}

Rusty keyDLC04Gauntlet_WalkwayKey

Shack door

Nuka-station, in a room with radio-active waste barrels.

xx{{#pad:02dbef|6|0|left}}

Scratched keyDLC04Gauntlet_FakeKey01

Nothing

Nuka-station, in a room with radio-active waste barrels.

xx{{#pad:02dbed|6|0|left}}

Starlight Theater pantry keyDLC04GZTheater_PantryKey

Door to the Starlight Interstellar Theater's pantry

Starlight Interstellar Theater, on the kitchen counter in the southeast, next to a breadbox.

xx{{#pad:0294a9|6|0|left}}

Terminal passwordDLC04_WWTerminalPassword

xx{{#pad:03ba46|6|0|left}}

Utility substation passwordDLC04Gauntlet_UtilityPassword

Utility room in the Nuka-World access tunnels.

Nuka-World access tunnels, in the room with the gas valves.

xx{{#pad:02deea|6|0|left}}

Vault-Tec control room keyDLC04GZVaultTec_ControlRoomKey

Door to control room in Vault-Tec: Among the Stars

Vault-Tec: Among the Stars, Second monitoring room, next the to Project Lead terminal.

xx{{#pad:0294a0|6|0|left}}

Vault-Tec employee keyDLC04GZVaultTec_EmployeeKey

Several door and wall safe in Vault-Tec: Among the Stars

Vault-Tec: Among the Stars, spread over the attraction's interior, close to terminals.

xx{{#pad:0294a2|6|0|left}}

Vault-Tec observation lab keyDLC04GZVaultTec_ObservationLabKey

Door to observation lab in Vault-Tec: Among the Stars

Vault-Tec: Among the Stars, in a locker room in the northeast section, on some towels in a locker.

xx{{#pad:0294a1|6|0|left}}

Creation Club[]

Img

Name (G.E.C.K. ID)

Opens

Found / in possession of

Related quest

Base ID

Charlestown condo keyccZSEFO4001_PlayerHomeKey

Charlestown condo

Charlie, west of Hubris Comics

A Place to Call Home

xx{{#pad:d79|6|0|left}}

Dawson's footlocker key

Footlocker

Dawson Wakefield, Schoelt propane station

Malevolent Malfunction

fe0xx000

Hubris TV studios keyccSWKFO4001_HubrisStudiosKey

Hubris TV Studio

In a Hubris delivery crate at the back of Super Duper Mart

Captain Cosmos

xx{{#pad:c4c|6|0|left}}

Keeper's toolbox key

Toolbox at Saugus Ironworks

Saugus Ironworks, in a tin can above a designated toolbox.

Crucible

fe0xx000

Neon Flats secret room keyccTOSFO4002_SecretRoomKey

Neon Flats' secret room

On a dresser on the first floor

Neon Winter

xx{{#pad:001007|6|0|left}}

Noir penthouse key

Noir penthouse

In a mailbox next to Hub 360

Early Retirement

fe0xx000

Nu Cafe Ola keyccEEJFO4002_KeyToCafe

Nu Cafe Ola

On Ellie in the Prost bar

Carbonated Concerns

fe0xxfc8

Quincy shop key

Quincy Shop

Cash register at Quincy ruins

Combat Ready

fe0xx000

Shroud Manor keyccZSEFO4002_Key02

Shroud Manor

In a dresser at Warren Theater

Shrouded Manor

fe0xx000

Shroud Manor terminal passwordccZSEFO4002_TerminalPassword

Terminal at Shroud Manor

Tony Suiza, a Triggerman at Warren Theater

Shrouded Manor

fe0xx000

Smelter console password

Gives access to smelter terminal

Toolbox at Saugus Ironworks

Crucible

fe0xx000

Throne room key

Shenley's Oyster Bar's restroom

Duffle bag on rooftop near Hubris Comics

Method to the Madness

fe0xx000

Tunnel Snakes cell keyccRZRFO4001_GunnerCellKey

Cell door

On a counter shelf near a Nuka-Cola machine in Fens Way station

Tunnel Snakes Rule!

xx{{#pad:867|6|0|left}}

Wally's footlocker keyccRZRFO4001_WallyMackFootlockerKey

Wally's footlocker in the Fens Way station

Wally Mack

Tunnel Snakes Rule!

xx{{#pad:918|6|0|left}}

Warren Theater keyccZSEFO4002_Key01

Dresser in Warren Theater

At Police Precinct 8, in a dresser below a terminal

Shrouded Manor

fe0xx000

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