v·d·e辐射4概述
成就
扩展包
补丁
错误
漏洞利用
角色
同伴
商人
医生
控制台命令
制作
生物
结局
派系
物品
弹药
护甲和衣物
动力装甲
护甲模组
摇头娃娃
消耗品
笔记
全息卡带
钥匙
杂志
武器
武器模组
杂项物品
垃圾物品
机器人模组
地点
定居点
任务
电台
机器人和电脑
SPECIAL
类
主要属性
衍生属性
辅助能力
行动点数
V.A.T.S.
随机遭遇事件
本页列出所有 key 在 辐射4.
本页未详细描述内容。详情请参阅相关文章。
关于 key 在其他 异尘余生 游戏, 请看 "Key".
关于 辐射4 内容概述, 请参照 "Portal:Fallout 4."
目录
1 General information
1.1 Legend
2 Main game
3 Automatron
4 Far Harbor
5 Nuka-World
6 Creation Club
General information[]
The eight key models
Keys in Fallout 4 open specific doors or containers, some of which are inaccessible otherwise. Some keys can be found in the game world, some are in the possession of non-player characters and can be pickpocketed while a few can only be retrieved if their owner has been killed.
Legend[]
Only found if the NPC in question is dead.Received through dialogue or as part of a quest; not in the NPC's normal or death inventory.()In the NPC's inventory but can also be received through dialogue or as part of a quest.Name is spelled as it is in-game, even if the in-game spelling is grammatically or otherwise wrong.
Main game[]
Img
Name (G.E.C.K. ID)
Opens
Found / in possession of
Related quest
Base ID
Abbot's house key(DmndAbbotKey)
Abbot's house
Abbot (pick pocket)
000E45FF
Airport facilities key(DN165_AirportFacilitiesKey)
Boston Airport ruins facilities
Initiate Clarke
000C3096
All Faiths chapel key (DmndChapelKey)
0006358A
Amphitheater key(MS09AmphitheaterKey)
Side office door in Charles View Amphitheater
Pickpocketed from Brother Thomas
0007FBB5
ArcJet lab password(DN017_PrototypeLabPassword)
Opens lab door in ArcJet Systems
Lab control terminal on ArcJet Systems's main floor
0011C4EB
ArcJet project manager's password(DN017_ArcJetProjectManagerTerminalPassword)
Project manager terminal in the ArcJet Engine Core
ArcJet Systems, in the cabinet high up just to the right of the project manager's terminal
001F3CA8
Arturo's house key(DmndArturoKey)
Arturo's house
Arturo Rodriguez and Nina Rodriguez
00064129
Atomatoys developer's password: Marlene(DN154_AtomatoysHQArlenPassword)
Development lab (access) terminals in Wilson Atomatoys Corporate HQ
On the security office terminal in the reception area, added by reading the Security Logs entry 10/21/77
00118B0D
Atomatoys security office password(DN154_AtomatoysHQSecurityPassword)
Security terminal in Wilson Atomatoys Corporate HQ
In the reception area's security office, next to a file cabinet on a box. Unlocks nearby security terminal.
00117F98
Back storage key(Cambridge04Key)
Opens the back storage room of an unmarked store east of Collegiate administration building
Found in the upper floor of that same unmarked store on a desk near a terminal
N/A
001660E1
Back storage key(DN156_StarlightWorkshopKey)
Storage shed containing workshop
Footlocker on top of Starlight Drive In movie screen
0001D0FC
Barney's key(DN083_BarneysKey)
Locked back room in the Rook family house basement.
Barney Rook
000D2C86
Big John's safe key(DN008SafeKey)
Safes in Big John's salvage
In the shelter under the blue train car in Big John's salvage yard.
0019290E
Blood clinic key(DN056_GreaterMassBloodClinicKey)
Opens outer door and the safe in the lab room
Three spread throughout the Greater Mass blood clinic
00094C1B
Blood clinic password(DN056_GreaterMassPassword)
Locked lab room in the Greater Mass blood clinic with a Massachusetts Surgical Journal
Inside a novice locked terminal on the ground floor, close to the south-west side door entrance.
0010C476
Boston mayoral shelter bathroom key(DN010BathroomKey)
Bathroom door in the Boston mayoral shelter
In West Everett Estates -- within a dresser next to a crib in the blue house by the entrance.Boston mayoral shelter in a dresser next to a terminal, same level as the bathroom
0006A339
Boston mayoral shelter safe key(DN010BossSafeKey)
Safe in Boston mayoral shelter.
In a suitcase found in a storage room upstairs.
0015F723
Cabot House key(CabotHouseExteriorKey)
Rooms in Cabot House
Given by Jack Cabot when encountering him.
Special Delivery
000495D5
Cambridge Police Station key(DN130CambridgePDKey)
Doors in the Cambridge Police Station
Paladin Danse -- Taken from him if the player kills him before entering the station after the fight with the ghouls.
001097E3
Cambridge Police Station safe key(DN130CambridgePDSafeKey)
A safe in the Cambridge Police Station
Cambridge Police Station -- Taken from Scribe Haylen's corpse during Precipice of War.
0003C43D
Campbell's safe password(DN088_SafePassword)
A safe in University Credit Union
University Point, Sedgwick Hall - from the main double door entrance go through a broken hole in the wall on your right (south), before the corridor. In this small room, on the left hand side (east) there is the 'Student Records' terminal with the password. Can also be unlocked by picking a master difficulty lock.
0008C3FE
Captain Wes' safe key(DN052_GNNBossKey01)
Opens a safe behind the desk inside the Gunners plaza recording studio.
Captain Wes
001A7122
Captain's quarters key(MS11CaptainsQuartersKey)
Ironsides' cabin on the USS Constitution
Ironsides
Last Voyage of the U.S.S. Constitution
000BB7B3
Casey's key(DN094Key)
Opens door to "Casey's Office" in Nahant Oceanological Society facility near key location
Found on a semi sunken boat off the coast near Nahant Oceanological Society.
00080172
Catherine's key(DN120_SafeKeyCats)
Opens Catherine's safe in her room
Sandy Coves Convalescent Home, by her cat bowls
00194372
Cell key(DN001_BADTFLCellKey)
Cell door in the BADTFL regional office
In the file cabinet (next to terminal on desk) in the chief's office
000FECCD
Cell key(DN034_CellKey)
Cell doors on the top floor of the East Boston Preparatory School
On a desk on the top floor of the East Boston Preparatory School
001D1CDD
Chief's key(DN001_BADTFLCheifOfficeKey)
Opens Chief's office in the BADTFL regional office
Novice locked door, bathroom within the BADTFL regional office
00043B4C
Choice Chops key(DmndChoiceChopsKey)
Door to Polly's house / Choice Chops and meat locker
In possession of Polly
00063597
Church safe key(GlowingSeaPOIDB02Key)
Opens safe on the top floor of Hopesmarch Pentecostal Church
Lying on the ground on the Hopesmarch Pentecostal Church's top floor, near a ham radio
00191671
Clarke's personal key(BoSM02_InitiateClarkeKey)
Footlocker in Clarke's sleeping quarters on the Prydwen
Clarke
Duty or Dishonor
00166A83
Codman residence key(DmndCodmanKey)
Codman residence
Clarence & Ann Codman (pickpocket)
0006A678
College Square Station key(DN059_StationKey)
Opens the doors throughout the station
College Square Station, bottom level in the subway's storage room (east side) on a desk. Also on the Murderer in the same location
A Pint-Sized Problem
0019B233
Compound key(MS17CompoundKey)
Compound door in Covenant
Manny, Tach Blythe, and one Compound guard
Human Error
000F2865
Cooke residence key(DmndCookeKey)
Cooke residence
Henry Cooke, Paul Pembroke/Malcom Latimer during The Marowski Heist
0006A67F
Corvega safe key(DN024_CorvegaSafeKey)
Safe in Corvega assembly plant. Below Jareds hideout, behind wall piece with "Keep out" written on it
Jared in Corvega assembly plant
000D3C60
Corvega storage key(DN024_StorageKey)
Storage space in Corvega assembly plant, ground level
Gristle during the deathclaw fight
000D3C71
Covenant house key(CovenantBarracksKey)
Locked houses in Covenant
Carried by most Covenant residents, also found on table in the shop
000E928D
Covenant office key(CovenantOfficeKey)
Covenant office (house on the east side)
Carried by Jacob Orden and Brian Fitzgerald, also found inside a desk in the office
000890C2
Covenant shop key(CovenantShopKey)
Penny Fitzgerald's shop
Carried by Penny Fitzgerald and Patricia Montgomery, also found inside Penny's cash register
000890C3
CPL Director's key(DN015_DirectorsOfficeKey)
Double doors upstairs leading to The Director's office.
Molly in Cambridge Polymer Labs. (Pickpocket or wait until quest completion)
0002CDC6
Croup basement key(DN027_CroupKey02)
The Croup Manor basement.
In a dresser in the advanced locked bedroom on the manor's top floor
000A0702
Croup bedroom key(DN027_CroupKey01)
The bedroom in Croup manor.
In a novice locked desk on the 2nd floor of Croup manor.
000A0701
Daisy's house key(GoodneighborDaisyKey)
Nothing
Daisy
000E1AC9
Diamond City jail key(DmndSecurityJailKey)
Jail cell in Diamond City security security office
Diamond City security or desk inside office
The Big Dig
0011E4B5
Diamond City Radio key(DmndRadioKey)
Diamond City Radio
Travis Miles
000644EB
Diamond City Surplus key(DmndSurplusKey)
Myrna's house
Myrna
000C8661
Doc Crocker's house key(DmndCrockerKey)
Doc Crocker's house
Doc Crocker (Pickpocket) or looted from his body during The Disappearing Act
0006AA70
Doctor Amari's lab key (GoodneighborAmariLabKey)
000E1AD1
Doctor Sun's house key(DmndSunKey)
Doctor Sun's house
Doctor Sun
00020B90
Drinkin' Buddy password(DN137_ShamrockTerminalKey)
Access to Buddy's terminal
Shamrock Taphouse, next to Drinkin' Buddy's pod, high up near the light.
0019900E
Dugout Inn key(DmndDugoutKey)
Dugout Inn
Scarlett, Vadim Bobrov, Yefim Bobrov
000E4510
Dunwich Borers key(DN033_Key)
Dunwich Borers interior door
Inside the quarry, on a dead raider next to the door that it opens.
00044AD0
Eager Ernie's key(DN035_EasyCityDownsKey)
The clubhouse terminal located on the ground floor of Easy City Downs commentator's building. Also opens a door and a safe.
Eager Ernie's corpse or on his triggerman.
000EF46E
Eager Ernie's password(DN035_EasyCityDownsPassword)
Allows access of master control terminal at Easy City Downs located in the commentator's building. Also for repair shop- and robot control terminal.
Eager Ernie
0013CB54
Earl Sterling's house key(DmndEarlKey)
Earl Sterling's house
Earl Sterling, Vadim Bobrov
The Disappearing Act
0002F800
Edward's safe key(DN120_SafeKeyBooks)
Opens Edward's safe in his room
Sandy Coves Convalescent Home, behind his typewriter
00194371
Edwin's key(DN021_EdwinsKey)
A safe in the house by the pier.
Chestnut Hillock Reservoir, in the water under the pier, near the house with flickering lights. It's inside a cooler beside Edwin's corpse.
0007E609
Emogene Cabot's password(CabotHouseEmogenePassword)
Access to terminal in Cabot House
Emogene Cabot
001E97B9
Ethel's safe key(DN120_SafeKeyPaintings)
Opens Ethel's safe in her room
Sandy Coves Convalescent Home, beneath her paintbrush
00194373
Evans Way Cul-de-Sac key(Fens_EvansWayKey)
Three doors allowing access to Evans Way Cul-de-Sac.
On the body of one of the raiders in Evan's Way, the unmarked raider camp north of the Boston Police rationing site.
001B4BC1
Evidence locker key(DN001_BADTFLEvidenceLockerKey)
Evidence locker room in BADTFL regional office
In the chief's safe in the BADTFL regional office, same room as the Guns and Bullets
00043B53
Fallon's basement key(DmndFallonsKey)
Fallon's Basement
Becky Fallon
000644D4
Fallon's storage key(DN005_StorageKey)
Opens all safes inside the secret room in Fallon's department store
On the bottom floor of the east side of the building, behind a counter you will see a Raildroad sign pointing up. Next to that sign is a button that will open a secret cache with a toolbox containing the key.
0019FDF4
Faneuil Hall cashier's key(DN039_FaneuilHallCashiersKey)
Wall safe and a door in Faneuil Hall
Faneuil Hall. Once inside, go down the stairs and turn left. Ahead to the left is a small room with tyres and the key on a cabinet.
00197471
Federal ration stockpile password(DN040_TerminalPassword)
Storage lockup terminal in the federal ration stockpile
Red Tourette
001A458E
Fiddler's Green trailer key(DN098TrailerKey)
The sliding door of a locked trailer at Fiddler's Green Trailer Estates
In the office's novice locked safe, which can be opened with the terminal next to it.
001D038E
First mate's password(DN158_FirstMatePassword)
Bulkhead terminal on the Yangtze
On the first mate
001B48AC
Fort Hagen armory password(DN057_TerminalPassword)
Access to the armory terminal in Fort Hagen Command Center
In a toolbox, next to the Nuka Cola Quantum in the red lit passageway across from the cafeteria.
00099D3E
Fort Hagen key (DN057_FortHagenCommandKey)
00099770
Fort Strong key(DN046_FortStrongKey)
A safe and a door
Fort Strong armory, in General Brock's desk, in the southwest corner of the ground floor, behind a novice level locked door.
000423FA
Four Leaf security password(DN047FourLeafSecurityPassword)
Tripwire terminal at the Four Leaf fishpacking plant
Given by Trish after interrogating her after the fight during Diamond City Blues.
Diamond City Blues
001793DD
Fred Allen's password(GoodneighborFredAllenPassword)
Gives access to his terminal.
Fred Allen and located in his room in Hotel Rexford's basement, under the stairs.
001C3AF8
Galleria DMS override password(DN049_DirectorTerminalPassword)
Accesses The Director's override terminal in his office at General Atomics Galleria
On the Supervisor's terminal in Back Alley Bowling
000FF17E
Galleria outlet workroom key(DN049_GeneralAtomicsOutletKey)
Opens the General Atomics Outlet backroom door.
In the store's cash register
001A8981
Galleria supervisor's password(DN049_SupervisorTerminalPassword)
Accesses terminal in Back Alley Bowling
On a skeleton in The Director's office (giant Mister Handy)
0015DE98
Gerald's barricade key(DN088BarricadeKey)
Opens Gerald's barricade door, inside University Point building
Found in building upstairs room to the left, under the counter by Gerald's terminal
0008E59B
Gerald's vault password(DN088_VaultPassword)
Gives access to the vault control terminal in the University Credit Union
University Point exterior, on Gerald's terminal. Added by reading the Town Council Logs.
001D83A5
Gift shop key(DN147_SafeKey)
Opens safe and the gift shop basement at Walden Pond
On Walter
000F10DC
Given's supply key (DN011CuratorKey)
00091F9A
Gladys's room key(DN120_ResidentKey)
Opens Gladys' room in Sandy Coves Convalescent Home
Found in the possession of front desk attendant (a named Mister Handy) in the lobby.
0011B473
GNN recording room key(DN052_GNNKey01)
Recording room at the Gunners plaza's basement
Found on the Gunners Ryder and Cruz
001A535F
Greenetech Genetics password(DN009_TerminalPassword)
Greenetech Genetics, accesses terminal that unlocks the top floor room holding K1-98.
On the top floor, in the red toolbox.
0016FB8B
Gwinnett Brewery password(DN135_GwinnettBreweryKey)
Access to brewery terminal
Found in Gwinnett restaurant, on a desk near a chemistry station on the second floor in the area with the large brewing vats.
0004EBDA
HalluciGen key(DN102_HalluciGenKey)
Opens 3 doors in HalluciGen, Inc. and the north exit
In a steamer trunk near the north exit to Esplanade.
00088D05
HalluciGen master password(DN102_HalluciGenPassword)
Gives access to various terminals in HalluciGen, Inc.
Can be obtained from the mainframe access terminal, by reading the master password reset entry.
000FF378
Hancock's strongroom key(MS16StrongroomKey)
Hancock's strongroom in the NH&M Freight Depot
Found on the dead body of Fahrenheit while choosing to stay with Bobbi No-Nose
The Big Dig
0012B899
Hardware Town storage key(DN058StorageKey)
The storage room (has a safe) in Hardware Town
Second floor near warehouse staircase, in room with green steamer trunk. Key is on desk next to Picket Fences
0019C545
Hawthorne residence key(DmndHawthorneKey)
Hawthorne residence
Hawthorne and Eustace Hawthorne
0006A684
Haymarket Mall key(DNFinancial07_HaymarketMallKey)
Congress Street garage (connection from Haymarket Mall
One of the raiders on level 2 of the mall (northeast room)
001B4A9C
Henri's terminal password(DN166HenriPassword)
Access to terminal at the Sentinel site
Carried by Brother Henri
Liberty Reprimed
0014404C
Home Plate key(DmndPlayerHouseKey)
Home Plate
Sold by Geneva in Diamond City
00141946
Hotel registry password(GoodneighborHotelRexfordPassword)
Hotel Rexford's registry
On Clair Hutchins, and under her counter in the lobby
001C3AF0
Hubris Comics office key(DN160_HubrisComicsOfficeKey)
Hubris Comics office on the third floor
On the second floor in a corner room, in the desk with the Manager's terminal on it. Another copy is underneath a desk by the Manager's door.
0018AC49
Hubris Comics storeroom key(DN160_HubrisComicsStoreroomKey)
Opens storeroom and the wall safe in Hubris Comics
In the right cash register on the counter.
0018AC3D
Hydroponics key(InstM03HydroponicsKey)
Hydryphonics door in the Institute
Taken from Max Loken if the gorilla doors are opened and Max dies.
A House Divided
000C16FF
Hydroponics key (InstM03HydroponicsKeyFake)
000F5D88
Installation K-21B key(DN041_ShackKey)
Federal surveillance center K-21B
Bill Stevens's suitcase within the abandoned shack.
00100289
Intel room key(DN140_IntelRoomKey)
Intel room at USAF Satellite Station Olivia. Room can also be unlocked via terminal upstairs.
Located in the station's basement, in an instrument case
0006E46C
Irish Pride key(DN067_SidedoorKey)
A door in Irish Pride Industries shipyard
Rory Rigwell
000431E0
Irma's terminal password(GoodneighborIrmaPassword)
Gives access to her terminal in the Memory Den
Irma, and on the floor next to the dresser in her bedroom.
001C3AFE
Jack Cabot's key(ParsonsMasterKey)
Parsons State Insane Asylum doors
Jack Cabot
The Secret of Cabot House
000195B5
Jacob's password(MS17OfficeTerminalPassword)
Terminal inside office building at Covenant
On bedside table inside Jacob's house at Covenant
Human Error
000E929C
Jacob's password(DN066_ExecTermPassword)
Executive terminal in Med-Tek Research
Given by MacCready during quest.
Long Road Ahead
001965F8
Jamaica Plain archives key(DN070_JamaicaPlainArchivesKey)
Opens the Jamaica Plain Town Hall basement door
On Ken Standish's body, found in Jamaica Plain and one in the basement
Find the Treasures of Jamaica Plain
000E9BB4
Jamaica Plain mayor's password(DN070_JamaicaPlainPassword)
Gives access to the mayor's terminal and treasures access terminal.
On Sal, a destroyed building at Jamaica Plain
Find the Treasures of Jamaica Plain
00111829
Jamaica Plain town hall key(DN070_JamaicaPlainTownHallKey)
Jamaica Plain Town Hall basement
Carl Everett
Find the Treasures of Jamaica Plain
0005C7EF
Joe's Spuckies basement key(DN003AndrewStationKey)
Trapdoor to Joe's Spuckies sandwich shop (Commonwealth)
On a table next to the ladder up to the shop at the end of Andrew Station tunnels
0018443A
John and Jessica's house key(DmndJohnKey)
John and Cathy's house (part of Kathy & John's Super Salon)
John and Cathy
0006A69D
Kellogg's house key(DmndKelloggKey)
Kellogg's house
Diamond City, leveled-lock safe in Mayor McDonough's office. Also found on McDonough himself, given by Geneva and in her desk. Also found in searchable stadium chairs below the path to his house (only there if you give Mama Murphy drugs for the clue about it).
Getting a Clue
000F7EEC
Kellogg's terminal password(DN057_KelloggTerminalPassword)
Gives access to his terminal in the Fort Hagen Command Center
On Conrad Kellogg
Reunions
000A02D8
KL-E-0's house key (GoodneighborKleoKey)
000E1ACB
Lab access password (DN143LabAccessPassword)
000BE131
Latimer residence key(DmndLatimerKey)
Latimer residence
Malcom Latimer and Nelson Latimer
0006A68E
Libertalia password(Inst301LibertaliaPassword)
Accesses terminal on the ship, opens a safe.
Gabriel
001291BF
Library key(DN020_ChelseaLibraryKey)
Doors in Shaw High School
In Principal Tanner's desk
00043E24
Library storage room key(DN011StorageKey)
Boston Public Library storage room
On the desk, near curator Given's terminal (west on the local map).
00100D9F
Longneck Lukowski's key(DN079_CanneryKey)
Assigned to open office room in Longneck Lukowski's Cannery. Useless, as the door is already open.
Theodore Collins
0003EFB6
Lucia's personal key(BoSM02_KnightLuciaKey)
Lucia's footlocker in her sleeping quarters on the Prydwen
Knight Lucia, or Clarke's footlocker in his sleeping quarters.
Duty or Dishonor
00166A75
Lynn Woods chest key(DN080_BossChestKey)
A steamer trunk in Lynn Woods
On a settler at the top of the siren tower
0006A134
Mahkra facilities key(DN081_MahkraFacilitiesKey)
Mahkra Fishpacking security gate and a door
On a dead raider hanging out of a storage bunker at the right side of the plant
0019E054
Margaret's safe key(DN120_SafeKeyPlants)
Opens Margaret's safe in her room
Sandy Coves Convalescent Home, under her fertilizer
00194374
Mass Fusion executive lab password(DN084_ExecutivePassword)
Executive research lab terminal
Mass Fusion executive suite, balcony desk
Mass Fusion
000B4685
Mass Fusion labs key(DN084_DevLabKey)
Adjacent chamber (room with hole in floor)
Mass Fusion building, room north of the lobby, on a desk
Mass Fusion
0009DBAA
Mass. Pike tunnel password(DN107_TunnelPassword)
Terminal in the tunnel's storage room
Mass Pike Tunnel storage room, next to Det. Perry's holotape
000639D9
Medford Operating Theater key(DN089OperatingTheaterKey)
The operating theater door and another door in Medford Memorial Hospital
In a flat orange instrument case on top of the desk at a nurse's station, east side of the 2nd floor.
0007DD7D
Memory Den key(GoodneighborMemoryDenKey)
A door in the Memory Den
Irma
000E210D
Moe Cronin's house key(DmndMoeKey)
Moe Cronin's house
Moe Cronin
0006AA74
Monsignor Plaza key(CambridgeMonsignorKey)
Opens door in Monsignor Plaza back to Cambridge
On the counter of the Slocum's Joe shop southwest on the local map, third floor
00227814
Mortimer's safe key(DN120_SafeKeyBoats)
Opens Mortimer's safe in his room
Sandy Coves Convalescent Home, in his favorite boat model
00194370
Museum balcony key (ConcordMuseumBalconyKey)
0005BACE
Museum of Witchcraft key (DN144SalemWitchMuseumKey)
00160B47
National Guard officer's password(DN096_OfficerPassword)
Barracks access terminal downstairs in National Guard recruitment office
In a desk upstairs in National Guard recruitment office
0007053C
Neponset cabin key(DN097_NeponsetKey)
Cabin on Neponset Park
Charles Dieter Jr., under a bridge east of Quincy Quarries
000FB263
Office key(KendallHospitalKey)
Shack door in Kendall Hospital
Kendall Hospital, on a table in a shack type room, map center
0022C86B
Overseer access password (DN143OverseerAccessPassword)
000BE152
Overseer door password(MQ104OverseerPassword)
Vault 114 door terminal
Dino
001B2F98
Overseer residence key(DN143OverseerRoomKey)
Vault 75 sliding door
The Gunner commander
000D8D3E
Overseer safe key(DN143OverseerSafeKey)
Two safes in Vault 75
In the room just off of the overseer's room
000D8D3F
Overseer's room key(Vault81OverseersRoomKey)
Sliding door in Vault 81's overseer's room
Jacob Forsythe and Gwen McNamara
001103A1
Pembroke residence key(DmndPembrokeKey)
Pembroke residence
On Paul, Darcy and Pete
000644DF
Pickman's key(DN101_PickmanKey)
A safe behind a painting on the Pickman Gallery ground floor. Also opens a door and a ladder exit.
Pickman
0008A838
Poseidon Energy key(DN103_MasterKey)
Opens front door and roof in Poseidon Energy
Cutty
001B06F3
Poseidon Reservoir safe key(DN104_PoseidonReservoirKey)
Poseidon Reservoir safe and nearby tool case
Poseidon Reservoir, in a corner in the west section behind a large pipe
0006C19C
Principal's office key(DN020_ChelseaPrincipalKey)
Principal Tanner's office and his desk in Shaw High School
Rusty's lunch, located on a second floor classroom.
00043F72
Prydwen armory key(PrydwenArmoryKey)
Security gate on the Prydwen main deck
Brotherhood Knight-Captain
0023E372
Publick Occurrences key (DmndPublickKey)
000644EA
Radioactive containment password(DN015_RadContainmentPassword)
Isotope containment terminal in Cambridge Polymer Labs C5 room
Cambridge Polymer Labs, holotape in C3 room
0017660B
Raider atrium key(DN170_AtriumKey)
Door in Massachusetts State House
Raider base in Massachusetts State House, in a metal box in the enclosed area behind a turret.
001C3FB1
Railroad HQ key(RRHQKey)
Railroad HQ
Desdemona
0017FC7B
Randall's safe key(DN120_SafeKeyWildlife)
Opens Randall's safe in his room
Sandy Coves Convalescent Home, under the mounted deer head.
00194375
Reactor terminal password(DN136_ReactorTerminalPassword)
Terminals in the Institute's reactor.
Z4K-97B and A-2018
The Nuclear Option
001E1DA5
Recon bunker access code 429A(BoSM01_ReconBunkerThetaPassword)
Bunker access terminal at Recon bunker Theta
Added to the player's inventory after having listened to all three holotapes
The Lost Patrol
000827C9
Salem basement key (MS05BSalemUpstairsKey)
0016D40B
Saugus roof key(DN121_SaugusKey)
Saugus Ironworks' roof
Slag and Jake Finch
Here There Be Monsters
001443D3
Scara's terminal key(ScaraTerminalKey)
Gives access to Professor Scara's terminal in the Science! Center, Diamond City
Dropped by Doctor Duff on her death.
0019B17D
Schoolhouse key (DmndSchoolhouseKey)
0006A63D
Science! Center key(DmndScienceCenterKey)
Science! Center
Duff and Professor Scara
0006A641
Security override password(InstM03SecurityOverridePassword)
Bioscience terminal and Bioscience security terminal in the Institute Bioscience.
Lawrence Higgs
A House Divided
0013A02C
Shamrock Taphouse key(DN137_ShamrockTaphouseKey)
Cellar door on the east side of The Shamrock Taphouse. Leads to basement where Buddy is.
The Shamrock Taphouse: top floor, in east corner room with Gaff, on the desk; or in basement with Buddy, on cabinet next to terminal.
Trouble Brewin'
000F4331
Shaun's terminal password(DN136_ShaunTerminalPassword)
Shaun's terminal in the Institute
Office desk in Shaun's quarters in the Institute during The Nuclear Option quests
001D88AC
Shem Drowne's key (MS07bShemDrowneKey)
Shem Drowne's grave
Cut container (red flamingo)
00147D5A
Sheng Kawolski's house key(DmndShengKey)
Sheng Kawolski's house
Sheng Kawolski
000644D5
Skylanes cargo key(DN123_SkylanesKey)
Both hidden compartments at Skylanes Flight 1981 and Skylanes Flight 1665
Carried by Ness
0006858C
Sleepwalker's key(POISC10_SleepwalkersKey)
The Master lock safe in the trailer at Sleepwalker's place
On the road below at the south end of the Sleepwalker's place near the Sleepwalker's skeleton.
001F7AA8
Solomon's house key(DmndSolomonsHouseKey)
Solomon's house
Solomon
0006358B
Surgery cellar key(DmndSurgeryKey)
Door and ladder in the Mega surgery center
Doctor Sun and Doc Crocker
The Disappearing Act
0006AABF
Trinity Tower cell key(MS10CellDoorKey)
Jail cell at the top of Trinity Tower
Speech on Rex Goodman, or in nearby steamer trunk
Curtain Call
001478C0
USCG holding cell key(DN023_JailKey)
Holding cell inside the Coast Guard Pier building
In the footlocker of the downed Vertibird at the Coast Guard Pier
0019FEFC
USCG lockup password(DN023_LockupPassword)
Evidence room on the bottom floor of the main Coast Guard Pier building
Footlocker in the cabin of the sunken boat behind the building
0019FEFB
Vault 111 key card (Vault111_CardKey)
000A16DA
Vault 81 key card (Vault81_CardKey)
00132245
Vault 81 security key(Vault81SecurityKey)
Doors in Vault 81
Scott Edwards and Vault security personnel
001081BB
Vault 81 tech password(DN077_Vault81LabsPassword)
Secret Vault 81, Secure access terminal (located next to Research Comm room)
Secret Vault 81, Research Comm room (East on the map, second level with cells)
Hole in the Wall
001F0FB3
Warwick homestead key(WarwickHomesteadSkeletonKey)
Warwick homestead
On Roger Warwick
Building a Better Crop
000A2747
Wicked Shipping trailer key(DN152WickedShippingTruckKey)
Backdoor of multiple intact Wicked Shipping trailers in the Commonwealth
Located on a table in Wicked Shipping Fleet Lockup right beside a terminal
000F75F5
Wilson Atomatoys HQ key(DN154_AtomatoysHQKey)
Doors in Wilson Atomatoys Corporate HQ
Two, both under separate chairs in the little cinema room, 3rd floor near the collapsed lobby. Also in Marc Wilson's desk.
000919F3
Automatron[]
Img
Name (G.E.C.K. ID)
Opens
Found / in possession of
Related quest
Base ID
Forfeiture terminal passwordDLC01_Lair_ForfeiturePassword)
Gives access to the property storage lockup terminal in The Mechanist's lair
The Mechanist's lair, behind the watch station terminal desk just after entering the research wing.
xx{{#pad:00feac|6|0|left}}
Medical terminal passwordDLC01_Lair_RoboMedPassword)
Gives access to the robobrain production terminal in the Mechanist's lair
The Mechanist's lair, on the robobrain
xx{{#pad:00d5e0|6|0|left}}
RB-2851 master control passwordDLC01LairCC_MasterControlPassword)
Shuts down the security in The Mechanist's lair on the Master Control terminal
Given by the Mechanist (peacefully) or taken from her body.
Restoring Order
xx{{#pad:001d29|6|0|left}}
RobCo sales & service center keyDLC01Lair_RobcoSalesAndServiceKey)
Opens a door and a safe in the Mechanist's lair
The Mechanist's lair
xx{{#pad:008b66|6|0|left}}
Far Harbor[]
Img
Name (G.E.C.K. ID)
Opens
Found / in possession of
Related quest
Base ID
Acadia storage key(DLC03MQ03StorageKey)
Storage room door in Acadia
Acadia, in the room with DiMA. Go up the stairs, it's on a table.
Where You Belong
xx{{#pad:038ed7|6|0|left}}
Aldersea Day Spa key(ADV007_SpaKenavy)
Wood door in Aldersea Day Spa
Super mutant boss in the Aldersea Day Spa
xx{{#pad:039de7|6|0|left}}
Boathouse safe key(DLC03MQ01SafeKey)
The safe in the boathouse
Nakano boathouse, in the lighthouse picture frame
xx{{#pad:017e83|6|0|left}}
CEO's master password(DLC03MQ05SecurityTerminalPassword)
Terminal opening a security door
Vim! Pop factory [验证逾期]
xx{{#pad:038d90|6|0|left}}
Cranberry Island shed key(DLC03POI04_DockShedKey)
Cranberry Island supply shed door
In a footlocker on a shelf in the bunker below the house with the parasols at Cranberry Island Bog.
xx{{#pad:04d20a|6|0|left}}
Douglas's key(DLC03_Adv004_EmmettsKey)
A trunk under water at the end of the dock south of Brooke's Head Lighthouse
Top of Brooke's Head Lighthouse and on Douglas
xx{{#pad:04fd13|6|0|left}}
Faraday's program(DLC03MQ03MemoryProgram)
Gives access to the terminal in the Nucleus Command Center
In Acadia, next to Faraday's terminal after eavesdropping, and/or on his terminal
Where You Belong
xx{{#pad:029591|6|0|left}}
Faraday's terminal password(DLC03FaradayTerminalPassword)
Gives access to Faraday's terminal
In Acadia's observatory [验证逾期]
Where You Belong
xx{{#pad:008b28|6|0|left}}
Footlocker key(DLC03CoA_FFNucleus02_Key)
A footlocker in The Vessel
In The Nucleus
Witch Hunt
xx{{#pad:02c903|6|0|left}}
Fringe Cove dock key(ADV020WarehouseKey)
Metal door at Fringe Cove docks
In a trunk at the Fringe Cove docks
xx{{#pad:011807|6|0|left}}
Jule's key(DLC03M04JuleKey)
Opens a chest in the basement of Acadia.
Given by Jule to the player.
The Price of Memory
xx{{#pad:050047|6|0|left}}
Manager's key(ADV002_SafeKey)
Opens metal door at Eden Meadows Cinemas
In a locked safe at Eden Meadows Cinemas
xx{{#pad:020d1a|6|0|left}}
Navy base terminal password(DLC03MQ03TerminalPassword)
Command Center access terminal in the Nucleus Command Center
?
xx{{#pad:027b2e|6|0|left}}
Nuclear launch key(DLC03MQ06_NukeLaunchKey)
Gives access to missile status terminal in The Vessel
A safe on a sunken boat at Fringe Cove docks
Cleansing the Land
xx{{#pad:015363|6|0|left}}
Ship's safe combination(DLC03M06_SafeCombination)
A safe on a sunken boat at Fringe Cove docks
Added by reading Safe room security tape in the Harbor Grand Hotel
Cleansing the Land
xx{{#pad:032c55|6|0|left}}
Shrine password(DLC03AtomM01_ShrinePassword)
Shrine terminal
Children of Atom shrine, written on the side of the locker next to the table of elements.
Visions in the Fog (drink from Atom's Spring)
xx{{#pad:00f291|6|0|left}}
Tannery key(ADV003_Key)
The back door at Eagle's Cove tannery, and a safe.
On the glowing one at Eagle's Cove tannery
xx{{#pad:013f7c|6|0|left}}
Trailer key(DLC03POI055Key)
Trailer doors
Trapper outpost down the road, north of Harbor Grand Hotel
xx{{#pad:042607|6|0|left}}
Vault 118 keycard, #1(DLC03_V118_Keycard_Gilda Keith)
ID card reader in Vault 118
Held by Gilda Broscoe and Keith McKinney
xx{{#pad:048a4b|6|0|left}}
Vault 118 keycard, #2(DLC03_V118_Keycard_Ezra)
ID card reader in Vault 118
Held by Ezra Parker
xx{{#pad:048a4a|6|0|left}}
Vault 118 keycard, #3(DLC03_V118_Keycard_Player)
ID card reader in Vault 118
Given to the player in dialogue.
xx{{#pad:048a49|6|0|left}}
Vault 118 keycard, #4(DLC03_V118_Keycard_Santiago)
ID card reader in Vault 118
Held by Santiago Avida
xx{{#pad:048a4d|6|0|left}}
Vault 118 keycard, #5(DLC03_V118_Keycard_Julianna)
ID card reader in Vault 118
Held by Julianna Riggs
xx{{#pad:048a4c|6|0|left}}
Vault 118 keycard, #6(DLC03_V118_Keycard_Spencer)
ID card reader in Vault 118
Held by Spencer Lords
xx{{#pad:048a4e|6|0|left}}
Vault 118 key(DLC03V118_Key)
Sliding doors in Vault 118 and the overseer's door
Held by Julianna Riggs
xx{{#pad:04b1b4|6|0|left}}
Vault 118 overseer's key(DLC03V118_KeyOverseer)
Overseer's office
Held by Ezra Parker and in his room in Vault 118
Brain Dead
xx{{#pad:04e710|6|0|left}}
Victoria's key(DLC03Acadia_M04Key)
Victoria Gibbons' trunk on a wrecked ship near Southwest Harbor
Given by Jule
The Price of Memory
xx{{#pad:04fa99|6|0|left}}
Vim CEO password(DLC03_ADV08_VimCEOPassword)
CEO's terminal (next to the password)
Vim! Corporate Headquarters, on a desk behind an Advanced locked door on the 2nd floor of the gift shop.
The Way Life Should Be
xx{{#pad:05441b|6|0|left}}
Worn key (pump control)(DLC03MQ06a_MartinsRefugeKey)
Door to pump control
Given by DiMA
Reformation
xx{{#pad:037489|6|0|left}}
Nuka-World[]
Img
Name (G.E.C.K. ID)
Opens
Found / in possession of
Related quest
Base ID
AFAD keyDLC04SafariHeinJailKey
Locked trailer door under the AFAD duffle bag at the Angry Anaconda
AFAD duffle bag on top of the trailer at the Angry Anaconda
xx{{#pad:03b9d4|6|0|left}}
Bradberton's safe keyBradberton's safe key
Bradberton's (wall) safe in Bradberton's office
Bradberton's office
xx{{#pad:046908|6|0|left}}
Casey's passwordDLC04BottlingPlantPassword
Access to bottling plant staff terminal in the World of Refreshment
On the roof of the World of Refreshment (Nuka-Cola bottling plant)
xx{{#pad:04f556|6|0|left}}
Cito's keyDLC04SafariCitoKey
Safari Adventure primate house
Given by Cito
Safari Adventure
xx{{#pad:03b9cd|6|0|left}}
Clark's stash keyDLC04ClarkStashKey
Clark's stash, under the bridge near the bottling plant
Clark's toolbox in the ladies' restrooms to the west of the pond near Fizztop Mountain
xx{{#pad:03f836|6|0|left}}
Control terminal passwordDLC04MQ00ControlTerminalPassword
Gives access to Nuka-Express control terminal
Given by Harvey in the Nuka-World transit center
All Aboard
xx{{#pad:015aa5|6|0|left}}
Dirty keyDLC04Gauntlet_FakeKey02
Opens nothing
Nuka-station, in a room with radio-active waste barrels.
xx{{#pad:02dbee|6|0|left}}
Dr. Hein's passcodeDLC04SafariDrHeinPasscode
Employee's Only terminal and Nuka-Gen replication machine terminal in the Safari Adventure Welcome Center
Dr. Hein, under the Angry Anaconda
Safari Adventure
xx{{#pad:03b9d6|6|0|left}}
Dr. McDermot's passcodeDLC04SafariDrMcDermotPasscode
xx{{#pad:03b9e0|6|0|left}}
Dry Rock Gulch safe combinationDLC04_DRG_SafeCombination
Safe at Dry Rock Gulch Theater, contains Mad Mulligan's Mine key
Spawns in inventory after obtaining all safe combinations from One-Eyed Ike, Doc Phosphate and the Giddyup Kid
High Noon at the Gulch
xx{{#pad:046cf6|6|0|left}}
Dry Rock Gulch Theater keyDLC04_WW_TheaterKey
Two metal doors at Dry Rock Gulch
In a toolbox on top of the Dry Rock Gulch Theater
xx{{#pad:047e0f|6|0|left}}
Dunmore safe keyDLC04POISC07_DunmoreKey
His safe at the base of a cliff
Given by Brett Dunmore
xx{{#pad:042b5d|6|0|left}}
Galactic Zone manager's keyDLC04GZStarportNukaManagersKey
Camp gate, fence gates and a display case at the Galactic Zone
Starport Nuka's observation desk, next to the manager's terminal in the Employees Only Novice locked room.
xx{{#pad:0327a3|6|0|left}}
Grandchester guest keyDLC04_Grandchester_FrontDoorKey
Door in Grandchester Mystery Mansion
xx{{#pad:020a38|6|0|left}}
Grandchester Mansion keyDLC04_Grandchester_InsideKey
Several doors in Grandchester Mystery Mansion
Carried by Zachariah
xx{{#pad:01616f|6|0|left}}
Kiddie Kingdom roof keyDLC04_KK_RoofKey
Roof of King Cola's Court
Oswald the Outrageous
A Magical Kingdom
xx{{#pad:04a08d|6|0|left}}
Kiddie Kingdom tunnels keyDLC04_KK_TunnelsKey
Door to King Cola's Court ?
Employee tunnels
A Magical Kingdom
xx{{#pad:03e4fa|6|0|left}}
Mad Mulligan's employee keyDLC04_DRG_MineUtilityKey
Doors in Mad Mulligan's Minecart Coaster
Terry Tanaka
xx{{#pad:04bacd|6|0|left}}
Mad Mulligan's Mine keyDLC04_DRG_MineKey
Entrance to the Mad Mulligan's Mine
Safe at Dry Rock Gulch Theater
High Noon at the Gulch
xx{{#pad:0431b0|6|0|left}}
Nuka-Galaxy employee keyDLC04GZNukaGalaxy_EmployeeKey
Doors in Nuka-Galaxy
Nuka-Galaxy, opposite the Nuka-Girl mannequin, another in the exit control room
xx{{#pad:038944|6|0|left}}
Nuka-World storage room keyDLC04Gauntlet_StorageKey
Door to storage room in Nuka-World access tunnels
Nuka-World access tunnels, in the room with the turrets.
xx{{#pad:03db4e|6|0|left}}
Nuka-World utility substation keyDLC04Gauntlet_UtilityKey
Security gates
Nuka-World access tunnels, in the room with the gas valves.
xx{{#pad:02dee8|6|0|left}}
Oswald's passwordDLC04_KK_OswaldPassword
Oswald's terminal on King Cola's Court
Given by Oswald the Outrageous
A Magical Kingdom
xx{{#pad:04a096|6|0|left}}
Overboss' keyDLC04RaiderOverbossKey
Nothing
Overboss Colter in the Cola-cars arena
Taken for a Ride
xx{{#pad:00a50e|6|0|left}}
Overboss' passwordDLC04RaiderOverbossPassword
Nothing
Overboss Colter in the Cola-cars arena
Taken for a Ride
xx{{#pad:0a50f|6|0|left}}
Parlor dressing room keyDLC04_MagsWilliamBlackRoomKey
Dressing room in The Parlor
William Black, Mags Black in The Parlor
xx{{#pad:04894d|6|0|left}}
Plant control room keyDLC04MQ05PowerPlantControlRoomKey
Nuka-World power plant's control room.
Nisha, Mags Black or Mason
Power Play
xx{{#pad:03c5a9|6|0|left}}
RobCo Battlezone keyDLC04GZBattlezone_Key
Doors in the RobCo Battlezone
RobCo Battlezone
xx{{#pad:04b1cc|6|0|left}}
Rusty keyDLC04Gauntlet_WalkwayKey
Shack door
Nuka-station, in a room with radio-active waste barrels.
xx{{#pad:02dbef|6|0|left}}
Scratched keyDLC04Gauntlet_FakeKey01
Nothing
Nuka-station, in a room with radio-active waste barrels.
xx{{#pad:02dbed|6|0|left}}
Starlight Theater pantry keyDLC04GZTheater_PantryKey
Door to the Starlight Interstellar Theater's pantry
Starlight Interstellar Theater, on the kitchen counter in the southeast, next to a breadbox.
xx{{#pad:0294a9|6|0|left}}
Terminal passwordDLC04_WWTerminalPassword
xx{{#pad:03ba46|6|0|left}}
Utility substation passwordDLC04Gauntlet_UtilityPassword
Utility room in the Nuka-World access tunnels.
Nuka-World access tunnels, in the room with the gas valves.
xx{{#pad:02deea|6|0|left}}
Vault-Tec control room keyDLC04GZVaultTec_ControlRoomKey
Door to control room in Vault-Tec: Among the Stars
Vault-Tec: Among the Stars, Second monitoring room, next the to Project Lead terminal.
xx{{#pad:0294a0|6|0|left}}
Vault-Tec employee keyDLC04GZVaultTec_EmployeeKey
Several door and wall safe in Vault-Tec: Among the Stars
Vault-Tec: Among the Stars, spread over the attraction's interior, close to terminals.
xx{{#pad:0294a2|6|0|left}}
Vault-Tec observation lab keyDLC04GZVaultTec_ObservationLabKey
Door to observation lab in Vault-Tec: Among the Stars
Vault-Tec: Among the Stars, in a locker room in the northeast section, on some towels in a locker.
xx{{#pad:0294a1|6|0|left}}
Creation Club[]
Img
Name (G.E.C.K. ID)
Opens
Found / in possession of
Related quest
Base ID
Charlestown condo keyccZSEFO4001_PlayerHomeKey
Charlestown condo
Charlie, west of Hubris Comics
A Place to Call Home
xx{{#pad:d79|6|0|left}}
Dawson's footlocker key
Footlocker
Dawson Wakefield, Schoelt propane station
Malevolent Malfunction
fe0xx000
Hubris TV studios keyccSWKFO4001_HubrisStudiosKey
Hubris TV Studio
In a Hubris delivery crate at the back of Super Duper Mart
Captain Cosmos
xx{{#pad:c4c|6|0|left}}
Keeper's toolbox key
Toolbox at Saugus Ironworks
Saugus Ironworks, in a tin can above a designated toolbox.
Crucible
fe0xx000
Neon Flats secret room keyccTOSFO4002_SecretRoomKey
Neon Flats' secret room
On a dresser on the first floor
Neon Winter
xx{{#pad:001007|6|0|left}}
Noir penthouse key
Noir penthouse
In a mailbox next to Hub 360
Early Retirement
fe0xx000
Nu Cafe Ola keyccEEJFO4002_KeyToCafe
Nu Cafe Ola
On Ellie in the Prost bar
Carbonated Concerns
fe0xxfc8
Quincy shop key
Quincy Shop
Cash register at Quincy ruins
Combat Ready
fe0xx000
Shroud Manor keyccZSEFO4002_Key02
Shroud Manor
In a dresser at Warren Theater
Shrouded Manor
fe0xx000
Shroud Manor terminal passwordccZSEFO4002_TerminalPassword
Terminal at Shroud Manor
Tony Suiza, a Triggerman at Warren Theater
Shrouded Manor
fe0xx000
Smelter console password
Gives access to smelter terminal
Toolbox at Saugus Ironworks
Crucible
fe0xx000
Throne room key
Shenley's Oyster Bar's restroom
Duffle bag on rooftop near Hubris Comics
Method to the Madness
fe0xx000
Tunnel Snakes cell keyccRZRFO4001_GunnerCellKey
Cell door
On a counter shelf near a Nuka-Cola machine in Fens Way station
Tunnel Snakes Rule!
xx{{#pad:867|6|0|left}}
Wally's footlocker keyccRZRFO4001_WallyMackFootlockerKey
Wally's footlocker in the Fens Way station
Wally Mack
Tunnel Snakes Rule!
xx{{#pad:918|6|0|left}}
Warren Theater keyccZSEFO4002_Key01
Dresser in Warren Theater
At Police Precinct 8, in a dresser below a terminal
Shrouded Manor
fe0xx000